SNES Development Kit.
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Created By MarcTheMER.


These simple (yet effective) set of tools, information and demos is perfect for
any SNES Developer.

Included in this package are:

                              A ton of SNES documents
                              Some effective SNES Tools
                              and some of my demos.


    MarcTheMER

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I haven't included the WLA assembler in this package for two reasons.
  1) This starter kit is big enough as it is
  2) It is constantly updating.

So download the latest version from http://www.hut.fi/~vhelin/wla.html
  NOTE: to use the full advantage of this program (and to save disk space) copy
        all the binaries and utilities to /usr/local/bin (Windows users copy it to
        %windir%\command\).

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My SNES Demo's

      JoySprite.fig

              This program was intentionality meant to just display the classic
              "Hello World!" message, but I got carried away again. I had added
              a simple sprite and then decided to move it with the joypad. Then
              I decided to show it's X an Y location on the screen.
              This has now become my shell program. It also shows how effective
              the WLA assembly macros are. To be able to do so much with
              such little coding......

      GuessNum.fig

              This program was one of my first assembly and BASIC projects.
              And I believe it's a good challenge for any beginner.

      Paddle.fig

              This program is a clone of the classic game PONG. I have written
              this game in every programming language I know (except C of
              course) I also believe that this is a good challenge for anyone
              who wishes to enhance their coding skills.

  I will be writing upcoming tutorials that will involve these 3 Demo's. I am
  still waiting for to be confirmed on some of my SNES information. but I will
  soon be able to write the new tutorials.

  Their available on snescentral.com (just click on the development page.)

  NOTES: all these games are in PAL format (I'm from Australia) You may need to
      convert them back to NTSC to run in the US.

      I have also enabled the Cycle speed register and set it to 3.58Mhz instead
      2.68 Mhz. This might also ruin the game when playing on a real SNES.
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Tools:

  I have included a number of useful tools.

    Neviksti's PCX2SNES
              I have never seen a better image convertion program for the SNES.

    PCX2SOPT (PCX TO Super OPTimised)
              This is an excellent program that converts a 16bpp PCX file into a
              SNES format. This program creates a map file and will optimise it
              with BG flipping.

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                            LINUX USERS NEVER FEAR
                            ----------------------

I am personally a Linux user with no ambition of returning to the realm of
Microsoft (except at school of course)

This has also created a problem finding compatable source code and programs to
run on my Linux machine. I have got an old copy of Neviksti's PCX2SNES program
but It doesn't optimise the tiles.

I also recommend using DosBox (dosbox.source.net)  to run PCX2SNES since it is a
Dos16 program.

I have heard from STalKer-X that you can might be able to enable the ZSNES
debugger to work on Linux but am having no Luck. If anyone can help me please
email me.
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EMAIL: marcthemer@hotmail.com

Any breaches of the copyright law by releasing this SNES Development Kit are
purely unintentional.
